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- > > Hmmm.. I havn't thought about using the PSG, that's a great idea! I always loved
- > > the music in the games on my 1040STFM, NOT. ;-))
- > > You still can make some cool soundeffects using the PSG in the correct way.
- >
- > The problem is that the 'correct way' involves experience, skill and effort.
-
- Nha, it isn't that hard. Wasn't it an music editor in STOS? ;-)))
-
- > I don't know any skilled PSG programmers... :I
-
- Maybe I could... nah, I don't think so. ;-)
-
- > > Hmmm... I have heard that the game 'Killing Impact' have great music and sound using
- > > waveforms insteed of samples and uses 20 channels of sound.
- > > Why havn't anyone done a tracker or sequenser using waveforms for the falcon?
- >
- > Something to do with imagination, lack of.. etc...
-
- It's realy a shame that there is so many great programs that still can be
- done on the falcon that havn't been done yet. We just have to continue after
- Bad Mood doing other programmes like. Bad Music, Bad Racing, Bad Flying etc.
-
- A decent sound studio wouldn't be to much to ask...
-
- > >> Just keep away from the PSG Sebbe, and you simply can't loose!
- >
- > > No Sebbe, we would love some PSG music. :-)))
- >
- > Just remember - you said that, not me... :)
-
- :-)
-
- //Magnus Kollberg
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